

Traffic-related changes AI vehicle model storageįor each supported vehicle type (currently: car, truck, bus) a separate unit exists in /def/vehicle/traffic_vehicle_type.sii. Convert the speed limit and license plate definitions in country data to the new format.Convert the road look definitions to the new format.Convert AI model storage definitions to the new format.If your mod overrides signs.sii or sign.dlc_north.sii, you need to update those files to account for us moving some signs from DLC Scandinavia to base.Running the game with -error_overlay command line parameter will show overlay with number of error and warning messages printed to the log once at least one such message is printed.Note that there is still lot of things which might be wrong which are not checked in this mode. By examining the game log you can determine what the game was trying to do when error appeared.


Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. As always when adding new objects to files which support multi-file approach (e.g.Otherwise you risk crash if we change the model. When modifying original models, always include ALL compoments of the model (pmg+pmd) instead of just those you changed.The names of the files are generated as SHA1 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters. When basing you model on the original ones, add to your mod also ALL original /automat/ files used by it.For this reason it is recommended that you avoid using them in your mods at this time.

Some new models utilizing the "fr" suffix or prefix are still work in progress and it is likely that they might change significantly in some next patch.
